| Cellular Automata |
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One Dimensional, Five colours
A five colour one dimensional automata. Here time is represented as the second dimension to create the two
dimensional images. The pattern evolves from top to bottom,
the next state of a cell depending on its current state and the states of its
two immediate neighbours.
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One Dimensional, Six colours
A six colour one dimensional automata, this is essentially the same as the five colour automaton in the previous link,
only with more colours.
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Two Dimensional, Five colours
In the two dimensional version the pattern represents a single instance in time and the evolution is shown by
incrementally updating the pattern, creating an animation. Cells evolve based on their contents and those of
their 4 nearest neighbours.
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Forest Fire
A forest Fire simulator. This is a two dimensional automaton, with the patterns changing over time. It is not
fixed though, the cells vary through a cycle of grass to trees to fire and back to grass base on a set of
probabilities that you can adjust. Once a cell is on fire it has a chance of spreading to neighbouring cells,
and again you can adjust this probability.
This is really one for sitting and watching and snapshots don't do it justice, so I haven't included any.
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Game of Life
Conway's famous "Game of Life". The image to the left arises if you run the default starting configuration on the
"large" square grid.
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